本帖最后由 four 于 2017-8-1 16:02 编辑
就美食而言,空间的风格显得毫无意义,在消费市场中提供一个场所,是自我标榜或是引人遐想, 无疑后者不那么自以为是。所以项目入手之初我们唯一确定的因数----它必须当代。
In terms of food, the decoration style of restaurant seems meaningless. It just providing the place forcustomers, some of the decoration styles are self-advertised, while others makecustomers reverie. It is no doubt that the latter is not so opinionated. So at thebeginning of this project the only factor we considered is: It must be contemporary.
一次就餐过程实际上是一场多元感官体验,兴奋指数来源于情理之中意料之外的刺激。 为此,我们制造一个陌生态的场景供人们做熟悉的事,以获得一场关于饱满的复杂体验。
Dining actually is amulti-sensory experience; excitement index is from the unexpected stimulus. So,we create a strange scene for people while they are do familiar things in orderto get a full and complicated experience.
金属—铝 同时兼备攻击性与保护性的材料,产生危机感与安全感的不确定性,无疑是对陌生态最好的表达方式。 整个项目被单一材质包裹,分割,虚实间隔,多层模糊的视觉叠加,制作了陌生而有趣的气氛, 同时保持着区块之间的联系。而区块的体量,由安全感决定。
Metal- Aluminum Aluminum is both offensiveand protective materials, resulting in a sense of crisis and insecurity. It isundoubtedly the best way express to the strange scene. The whole project is wrapped and split bysingle material. It has virtual and realityintervals, multi-layer fuzzy superposition of visual experience. Making strangeand interesting atmosphere. Also, it maintains the link between the blocks. The size of the block is determined by the senseof security.
工艺--冲孔 每一块冲孔隔断都是取景框,透着人与事件的剧情, 唯独流动的剧情是鲜活的,具象的符号,一旦你看到了,它也就消亡了。
Process – Punching Each piece of punchingpartitions is viewfinder. It reveals the story of people and events. Only theflow of stories are lively, it like figurative symbols, once you seen it, it disappeared.
道具—光 光是一种道具,用来渲染情绪,永远有温度
Prop- Light Light is a tools, whichused to render emotions, there is always temperature.
|